
Un elenco di articoli, di taglio più o meno semiotico, antropologico, filosofico o ludologico, sui Game Studies. Gli articoli su questo argomento sono difficili da trovare non tanto per la loro scarsità ma per il grande numero in cui sono stati scritti negli ultimi cinque anni.
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Aarseth, Espen "Playing Research: Methodological approaches to game analysis"
www.spilforskning.dk/gameapproaches/GameApproaches2.pdf
Aarseth, Espen; Smedstad, Solveig Marie; Sunnanå, Lise "A Multi-Dimensional Typology of Games"
http://www.digra.org/dl/db/05163.52481.pdf
Björk, Staffan; Holopainen, Jussi "Describing Games - An Interaction-Centric Structural Framework"
http://www.digra.org/dl/db/05150.10348.pdf
Carr, Diane; Burn, Andrew; Schott, Gareth; Buckingham, David "Textuality in Video Games"
http://www.digra.org/dl/db/05163.10260.pdf
Cavazza, Marc; Martin, Olivier; Charles, Fred; Mead, Steven J.; Marichal Xavier "Users Acting in Mixed Reality Interactive Storytelling"
www-scm.tees.ac.uk/users/f.charles/publications/conferences/2003/ICVS03_Cavazza.pdf
Cavazza, Marc; Pizzi, David "Narratology for Interactive Storytelling: A Critical Introduction"
www-scm.tees.ac.uk/users/f.charles/publications/conferences/2006/Cavazza_Pizzi_TIDSE06.pdf
Cavazza, Marc; Charles, Fred; Lozano, Miguel; Mead, Steven J.; Fornes Bisquerra, Alicia "Planning Formalisms and Authoring in Interactive Storytelling"
http://www-scm.tees.ac.uk/users/f.charles/publications/conferences/2003/TIDSE03_Charles.pdf
Copier, Marinka "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle"
http://www.digra.org/dl/db/06278.50594.pdf
Costikyan, Greg "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games"
http://www.digra.org/dl/db/05164.51146.pdf
Cozic, Laurent; Boyd Davis, Stephen; Jones, Huw "Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film"
lansdown.mdx.ac.uk/lceaSite/about/staff/StephenBoydDavis/pdf/TIDSE2004_6p.pdf
Dormans, Joris "The Hacker: New Mythical Content of Narrative Games"
http://www.jorisdormans.nl/article.php?ref=hacker
Eskelinen, Markku "The Gaming Situation"
www.gamestudies.org/0101/eskelinen/
Esposito,Nicolas "A Short and Simple Definition of What a Videogame Is"
http://www.digra.org/dl/db/06278.37547.pdf
Swartjes, Ivo; Theune, Mariet "A Fabula Model for Emergent Narrative"
eprints.eemcs.utwente.nl/7573/01/fulltext.pdf
Frasca, Gonzalo "Ludology meets Narratology: Similitude and differences between (video)games and narrative"
http://www.ludology.org/articles/ludology.htm
Frasca, Gonzalo "Ludologists love stories, too: notes from a debate that never took place"
http://www.digra.org/dl/db/05163.01125.pdf
Frasca, Gonzalo "Simulation versus Narrative: Introduction to Ludology"
www.ludology.org/articles/VGT_final.pdf
Gomes, Renata "The Design of Narrative as an Immersive Simulation"
http://www.digra.org/dl/db/06276.21047.pdf
Jørgensen, Kristine "Problem Solving: The Essence of Player Action in Computer Games"
http://www.digra.org/dl/db/05150.49599.pdf
Järvinen, Aki "Making and Breaking Games: a Typology of Rules"
http://www.digra.org/dl/db/05163.56503.pdf
Juul, Jesper "The Game, The Player, The World: Looking for a heart of Gameness"
http://www.digra.org/dl/db/05163.50560.pdf
Juul, Jesper "The Open and the Closed: Games of Emergence and Games of Progression"
http://www.digra.org/dl/db/05164.10096.pdf
Kattenbelt, Chiel; Raessens, Joost "Computer games and the complexicity of experience"
http://www.digra.org/dl/db/05163.48201.pdf
Kilbourn, Kyle; Sitorus, Larisa; Zupan, Ken; Hey, Johnny; Gauziskas, Aurimas; Stiensta, Marcelle; Andresen, Martin; "Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground"
homepage.mac.com/kilb0014/Kilbourn_S07_Playbook.pdf
Klabbers, Jan.H.G. "The Gaming Landscape: a Taxonomy for Classifying Games and Simulations"
http://www.digra.org/dl/db/05163.55012.pdf
Kücklich, Julian "The Playability of Texts vs. the Readability of Games: Towards a Holistic Theory fo Fictionality"
http://www.digra.org/dl/db/05163.03196.pdf
Kücklich, Julian "The Study of Computer Games as a Second-Order Cybernetic System"
http://www.digra.org/dl/db/05164.33512.pdf
Lauwaert, Maaike "In Search of a 'Fifth Dimension'"
http://www.digra.org/dl/db/05163.58554.pdf
Lindley, Craig A. "The Gameplay Gestalt, Narrative, and Interactive Storytelling"
http://www.digra.org/dl/db/05164.54179.pdf
Lindley, Craig A. "Narrative, Game Play, and Alternative Time Structures for Virtual Environments"
http://www.springerlink.com/content/5hny63wtdah19m03/
Lindley, Craig A.; Eladhari, Mirjam "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games"
http://www.digra.org/dl/db/06278.23092.pdf
Løvlie, Anders Sundnes "End of story? Quest, narrative and enactment in computer games"
Mateas, Michael; Stern, Andrew "Build It to Understand It: Ludology Meets Narratology in Game Design Space"
http://www.digra.org/dl/db/06278.41489.pdf
Fernández-Vara, Clara; Mateas, Michael; Zagal, José Pablo "Evolution of Spatial Configurations In Videogames"
http://www.digra.org/dl/db/06278.04249.pdf
McGonigal, Jane "A Real Little Game: The Performance of Belief in Pervasive Play"
http://www.avantgame.com/MCGONIGAL%20A%20Real%20Little%20Game%20DiGRA%202003.pdf
McGonigal, Jane "A Real Little Game: The Pinocchio Effect in Pervasive Play"
http://www.digra.org/dl/db/05097.11067.pdf
McGonigal, Jane "SuperGaming! Ubiquitous Play and Performance for Massively Scaled Community"
http://www.avantgame.com/McGonigal_SuperGaming_MODERNDRAMA.pdf
McGonigal, Jane "'This Is Not a Game': Immersive Aesthetics and Collective Play"
http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf
McGonigal, Jane "Why I Love Bees: A Case Study in Collective Intelligence Gaming"
http://www.avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf
Murray, Janet "Did It Make You Cry? Creating Dramatic Agency in Immersive Environments"
http://www.springerlink.com/content/lq4612877038761l/
Myers, David "The attack of the backstories (and why they won't win)"
http://www.digra.org/dl/db/05150.39290.pdf
Nath, Shachindra "Narrativity of User Experience: Presence as Transportation in IVE Based Narrative Systems"
http://www.springerlink.com/content/watvluref9ql4mrb/
Nitsche, Michael "Games, Montage, and the First Person Point of View"
http://www.digra.org/dl/db/06276.11074.pdf
Oliver, Julian "The Similar Eye: Proxy Life and Public Space in the MMORPG"
http://www.digra.org/dl/db/05164.45486.pdf
Pearce, Celia "Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate"
http://www.digra.org/dl/db/06278.03452.pdf
Gervas, Pablo; Peinado Federico "Transferring Game Mastering Laws to Interactive Digital Storytelling"
www.fdi.ucm.es/profesor/fpeinado/publications/2004-peinado-transferring.pdf
Stern, Eddo "A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games"
http://www.digra.org/dl/db/05164.03193.pdf
Tronstad, Ragnhild "Semiotic and nonsemiotic MUD performance"
http://www.cosignconference.org/cosign2001/papers/Tronstad.pdf
Tronstad, Ragnhild "Figuring the Riddles of Adventure Games"
http://aestheticsofplay.org/papers/tronstad2.htm
Tronstad, Ragnhild "Defining a Tubmud Ludology"
http://www.dichtung-digital.com/2003/issue/4/tronstad/index.htm
Hitchens, Michael; Tychsen, Anders "Ghost Worlds – Time and Consequence in MMORPGs"
http://www.springerlink.com/content/r245646441576527/
Hitchens, Michael; Smith, Jonas Heide; Tosca, Susana; Tychsen, Anders "Communication in Multi-player Role Playing Games – The Effect of Medium"
jonassmith.dk/weblog/wp-content/effectofmedium.pdf
Kujanpää, Tomi; Manninen, Tony; Vallius, Laura "Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651"
http://www.springerlink.com/content/984088j1u7846v4k/
Kujanpää, Tomi; Manninen, Tony; Vallius, Laura "Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG"
http://www.springerlink.com/content/g5713642w8418362/
Walz, Steffen P. "Delightful Identifications and Persuasion: Towards an Analytical and Applied Rhetoric of Digital Games"
http://www.playbe.com/stuff/games_rhetoric.htm