Game Studies reader

Un elenco di articoli, di taglio più o meno semiotico, antropologico, filosofico o ludologico, sui Game Studies. Gli articoli su questo argomento sono difficili da trovare non tanto per la loro scarsità ma per il grande numero in cui sono stati scritti negli ultimi cinque anni.

Nota: tutti gli articoli sono ospitati su server differenti da Semioticamente. Alcuni server richiedono un pagamento per leggere alcuni articoli: consiglio di provare ad accedervi da un computer di una biblioteca universitaria, che può aver stipulato una convenzione con alcuni siti.

Note: the following articles are hosted on other sites, none of the is on Semioticamente's server. Some sites request a payment to read the texts: we advice to access them from a university library which could have an agreement with some sites.

Aarseth, Espen "Playing Research: Methodological approaches to game analysis"
www.spilforskning.dk/gameapproaches/GameApproaches2.pdf

Aarseth, Espen; Smedstad, Solveig Marie; Sunnanå, Lise "A Multi-Dimensional Typology of Games"
http://www.digra.org/dl/db/05163.52481.pdf

Björk, Staffan; Holopainen, Jussi "Describing Games - An Interaction-Centric Structural Framework"
http://www.digra.org/dl/db/05150.10348.pdf

Carr, Diane; Burn, Andrew; Schott, Gareth; Buckingham, David "Textuality in Video Games"
http://www.digra.org/dl/db/05163.10260.pdf

Cavazza, Marc; Martin, Olivier; Charles, Fred; Mead, Steven J.; Marichal Xavier "Users Acting in Mixed Reality Interactive Storytelling"
www-scm.tees.ac.uk/users/f.charles/publications/conferences/2003/ICVS03_Cavazza.pdf

Cavazza, Marc; Pizzi, David "Narratology for Interactive Storytelling: A Critical Introduction"
www-scm.tees.ac.uk/users/f.charles/publications/conferences/2006/Cavazza_Pizzi_TIDSE06.pdf

Cavazza, Marc; Charles, Fred; Lozano, Miguel; Mead, Steven J.; Fornes Bisquerra, Alicia "Planning Formalisms and Authoring in Interactive Storytelling"
http://www-scm.tees.ac.uk/users/f.charles/publications/conferences/2003/TIDSE03_Charles.pdf

Copier, Marinka "Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle"
http://www.digra.org/dl/db/06278.50594.pdf

Costikyan, Greg "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games"
http://www.digra.org/dl/db/05164.51146.pdf

Cozic, Laurent; Boyd Davis, Stephen; Jones, Huw "Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film"
lansdown.mdx.ac.uk/lceaSite/about/staff/StephenBoydDavis/pdf/TIDSE2004_6p.pdf

Dormans, Joris "The Hacker: New Mythical Content of Narrative Games"
http://www.jorisdormans.nl/article.php?ref=hacker

Eskelinen, Markku "The Gaming Situation"
www.gamestudies.org/0101/eskelinen/

Esposito,Nicolas "A Short and Simple Definition of What a Videogame Is"
http://www.digra.org/dl/db/06278.37547.pdf

Swartjes, Ivo; Theune, Mariet "A Fabula Model for Emergent Narrative"
eprints.eemcs.utwente.nl/7573/01/fulltext.pdf

Frasca, Gonzalo "Ludology meets Narratology: Similitude and differences between (video)games and narrative"
http://www.ludology.org/articles/ludology.htm

Frasca, Gonzalo "Ludologists love stories, too: notes from a debate that never took place"
http://www.digra.org/dl/db/05163.01125.pdf

Frasca, Gonzalo "Simulation versus Narrative: Introduction to Ludology"
www.ludology.org/articles/VGT_final.pdf

Gomes, Renata "The Design of Narrative as an Immersive Simulation"
http://www.digra.org/dl/db/06276.21047.pdf

Jørgensen, Kristine "Problem Solving: The Essence of Player Action in Computer Games"
http://www.digra.org/dl/db/05150.49599.pdf

Järvinen, Aki "Making and Breaking Games: a Typology of Rules"
http://www.digra.org/dl/db/05163.56503.pdf

Juul, Jesper "The Game, The Player, The World: Looking for a heart of Gameness"
http://www.digra.org/dl/db/05163.50560.pdf

Juul, Jesper "The Open and the Closed: Games of Emergence and Games of Progression"
http://www.digra.org/dl/db/05164.10096.pdf

Kattenbelt, Chiel; Raessens, Joost "Computer games and the complexicity of experience"
http://www.digra.org/dl/db/05163.48201.pdf

Kilbourn, Kyle; Sitorus, Larisa; Zupan, Ken; Hey, Johnny; Gauziskas, Aurimas; Stiensta, Marcelle; Andresen, Martin; "Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground"
homepage.mac.com/kilb0014/Kilbourn_S07_Playbook.pdf

Klabbers, Jan.H.G. "The Gaming Landscape: a Taxonomy for Classifying Games and Simulations"
http://www.digra.org/dl/db/05163.55012.pdf

Kücklich, Julian "The Playability of Texts vs. the Readability of Games: Towards a Holistic Theory fo Fictionality"
http://www.digra.org/dl/db/05163.03196.pdf

Kücklich, Julian "The Study of Computer Games as a Second-Order Cybernetic System"
http://www.digra.org/dl/db/05164.33512.pdf

Lauwaert, Maaike "In Search of a 'Fifth Dimension'"
http://www.digra.org/dl/db/05163.58554.pdf

Lindley, Craig A. "The Gameplay Gestalt, Narrative, and Interactive Storytelling"
http://www.digra.org/dl/db/05164.54179.pdf

Lindley, Craig A. "Narrative, Game Play, and Alternative Time Structures for Virtual Environments"
http://www.springerlink.com/content/5hny63wtdah19m03/

Lindley, Craig A.; Eladhari, Mirjam "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games"
http://www.digra.org/dl/db/06278.23092.pdf

Løvlie, Anders Sundnes "End of story? Quest, narrative and enactment in computer games"

Mateas, Michael; Stern, Andrew "Build It to Understand It: Ludology Meets Narratology in Game Design Space"
http://www.digra.org/dl/db/06278.41489.pdf

Fernández-Vara, Clara; Mateas, Michael; Zagal, José Pablo "Evolution of Spatial Configurations In Videogames"
http://www.digra.org/dl/db/06278.04249.pdf

McGonigal, Jane "A Real Little Game: The Performance of Belief in Pervasive Play"
http://www.avantgame.com/MCGONIGAL%20A%20Real%20Little%20Game%20DiGRA%202003.pdf

McGonigal, Jane "A Real Little Game: The Pinocchio Effect in Pervasive Play"
http://www.digra.org/dl/db/05097.11067.pdf

McGonigal, Jane "SuperGaming! Ubiquitous Play and Performance for Massively Scaled Community"
http://www.avantgame.com/McGonigal_SuperGaming_MODERNDRAMA.pdf

McGonigal, Jane "'This Is Not a Game': Immersive Aesthetics and Collective Play"
http://www.seanstewart.org/beast/mcgonigal/notagame/paper.pdf

McGonigal, Jane "Why I Love Bees: A Case Study in Collective Intelligence Gaming"
http://www.avantgame.com/McGonigal_WhyILoveBees_Feb2007.pdf

Murray, Janet "Did It Make You Cry? Creating Dramatic Agency in Immersive Environments"
http://www.springerlink.com/content/lq4612877038761l/

Myers, David "The attack of the backstories (and why they won't win)"
http://www.digra.org/dl/db/05150.39290.pdf

Nath, Shachindra "Narrativity of User Experience: Presence as Transportation in IVE Based Narrative Systems"
http://www.springerlink.com/content/watvluref9ql4mrb/

Nitsche, Michael "Games, Montage, and the First Person Point of View"
http://www.digra.org/dl/db/06276.11074.pdf

Oliver, Julian "The Similar Eye: Proxy Life and Public Space in the MMORPG"
http://www.digra.org/dl/db/05164.45486.pdf

Pearce, Celia "Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate"
http://www.digra.org/dl/db/06278.03452.pdf

Gervas, Pablo; Peinado Federico "Transferring Game Mastering Laws to Interactive Digital Storytelling"
www.fdi.ucm.es/profesor/fpeinado/publications/2004-peinado-transferring.pdf

Stern, Eddo "A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games"
http://www.digra.org/dl/db/05164.03193.pdf

Tronstad, Ragnhild "Semiotic and nonsemiotic MUD performance"
http://www.cosignconference.org/cosign2001/papers/Tronstad.pdf

Tronstad, Ragnhild "Figuring the Riddles of Adventure Games"
http://aestheticsofplay.org/papers/tronstad2.htm

Tronstad, Ragnhild "Defining a Tubmud Ludology"
http://www.dichtung-digital.com/2003/issue/4/tronstad/index.htm

Hitchens, Michael; Tychsen, Anders "Ghost Worlds – Time and Consequence in MMORPGs"
http://www.springerlink.com/content/r245646441576527/

Hitchens, Michael; Smith, Jonas Heide; Tosca, Susana; Tychsen, Anders  "Communication in Multi-player Role Playing Games – The Effect of Medium"
jonassmith.dk/weblog/wp-content/effectofmedium.pdf

Kujanpää, Tomi; Manninen, Tony; Vallius, Laura "Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game – CASE: Castle of Oulu 1651"
http://www.springerlink.com/content/984088j1u7846v4k/

Kujanpää, Tomi; Manninen, Tony; Vallius, Laura "Plot Clusters – Intertwined and Re-playable Storyline Components in a Multiplayer RPG"
http://www.springerlink.com/content/g5713642w8418362/

Walz, Steffen P. "Delightful Identifications and Persuasion: Towards an Analytical and Applied Rhetoric of Digital Games"
http://www.playbe.com/stuff/games_rhetoric.htm